Track Rx

A mobile app to help users track their daily medication.

client:

Design Exercise

date:

January 9, 2023

role:

User Interface Designer

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responsibilities:

Project Overview

For Track Rx, I want to create a multi-platform application that allows users to be able to track their daily medication and view their progress overtime all on one page.

the problem:

Keeping track of remembering whether or not you took a certain medication daily can be difficult.

the goal:

Create an application that allows users to keep track of their daily medications, set reminders, and view their weekly or monthly accuracy for taking their medications.

User Research Summary

I conducted interviews and created empathy maps to understand the user and their needs. I created personas and storyboards and identified user pain points. A primary user group identified through research was that anyone from high school students to businessmen on a busy schedule are looking for solutions for simple daily tasks such as, keeping track of their daily medications. Through research it was revealed that time was not the only factor limiting the user from tracking their medications, it is also the lack of reliable, easy-to-use resources to allow them to do so.

User pain points

Feedback: Users want to be able to view their overall frequency and dose history.

Multiple Medication: Users want the ability to add multiple medications to their tracker.

Time: Users want to be able to track thier medication in real time.

Amount: Users want to be able to enter and modify their dosage.

Wireframes

When creating the wireframe for this project it was important for me to keep it as simple as possible and have all the information the user needs to successfully use the application right on the homepage. I also wanted to create sign-up to be as simple as possible so added popular medications into a drop-down list but also including the option to add a custom field since medication is constantly changing, the latest version may not be up-to-date will every possible medication. After sign-up and registration the user is taken right into their tracking information based on their preferences. As you can see in the initial wireframe I added the weekly tracker on the homepage directly but later removed it an put it under the user profile. What you will see later is that I back tracked on this decision after conducting a usability study and finding that almost all participants would prefer the tracker directly on the homepage.

Protoypes

I started by defining the problem and target audience for my medication tracking app. I wanted to create a solution for a variety of users who have difficulty remembering to take their medications, so I focused on developing a user-friendly interface that would be easy for them to understand and use. Next, I researched and gathered requirements for the app. I conducted user research, gathered data on existing solutions, and identified any regulatory or compliance requirements that I needed to meet. Once I had a clear understanding of the needs of my target audience, I designed the user interface for the app. I created wireframes, mockups, and prototypes that showed how the app would look and function. I made sure to keep the needs of my target audience in mind as I worked on the design. After the UI was designed, I moved on to developing the prototype in Adobe UX and testing the app to ensure it was functional and user-friendly. Finally, I tested and refined the prototype. I conducted usability tests, focus groups, and surveys to get feedback from a small group of users. Based on their feedback, I made any necessary changes and refinements to the prototype before moving on to the next phase of development.

usability findings

I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.

Finding 1

1. Weekly tracker should be shown at log-in. 2. Users want to see how many days they missed vs. how many days they took their medication.

Finding 2

1. Users want more customizability. 2. Users want to be notified for upcoming medications. 3. Users want a way to modify and edit their daily schedule.

Refining Design

After conducting a second round of usability studies on the high fidelity prototype, I found that one of the findings was that users wnat to be able to view their weekly progress right on the homepage when they log-in and where they track their medication.

Final Solution

I started by defining the problem and target audience for my medication tracking app. I wanted to create a solution for a variety of users who have difficulty remembering to take their medications, so I focused on developing a user-friendly interface that would be easy for them to understand and use. Next, I researched and gathered requirements for the app. I conducted user research, gathered data on existing solutions, and identified any regulatory or compliance requirements that I needed to meet. Once I had a clear understanding of the needs of my target audience, I designed the user interface for the app. I created wireframes, mockups, and prototypes that showed how the app would look and function. I made sure to keep the needs of my target audience in mind as I worked on the design. After the UI was designed, I moved on to developing the prototype in Adobe UX and testing the app to ensure it was functional and user-friendly. Finally, I tested and refined the prototype. I conducted usability tests, focus groups, and surveys to get feedback from a small group of users. Based on their feedback, I made any necessary changes and refinements to the prototype before moving on to the next phase of development.

Accessibility Considerations & Takeaways

Overall, my project aimed to address the pain points of users who want a reliable and easy-to-use tool for tracking their medications.

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